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Thanks! Yes, you're right. Water interaction
only takes place where the nodes are
intersected with objects. Right now, the
system only checks the calm position of
the nodes, not the displaced ones. So far,
I haven't noticed the need to check the displaced
ones, after all, the waves aren't meant to be
that high.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde
> If the blocks are underwater completely (but near the surface), i imaging
> there is no interaction with the water to create waves, right? it would be
> cool if it did. although, i'm already drooling all over my keyboard
watching
> this. i love water simulations =)
>
>
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