POV-Ray : Newsgroups : povray.binaries.animations : Re: LSSM - Riverflow (MPG1, 910kb) : Re: LSSM - Riverflow (MPG1, 910kb) Server Time
19 Jul 2024 05:34:46 EDT (-0400)
  Re: LSSM - Riverflow (MPG1, 910kb)  
From: Tim Nikias v2 0
Date: 18 Jun 2003 03:29:12
Message: <3ef014c8$1@news.povray.org>
Thanks! Yes, you're right. Water interaction
only takes place where the nodes are
intersected with objects. Right now, the
system only checks the calm position of
the nodes, not the displaced ones. So far,
I haven't noticed the need to check the displaced
ones, after all, the waves aren't meant to be
that high.

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> If the blocks are underwater completely (but near the surface), i imaging
> there is no interaction with the water to create waves, right? it would be
> cool if it did. although, i'm already drooling all over my keyboard
watching
> this. i love water simulations =)
>
>


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