POV-Ray : Newsgroups : povray.general : Using png to normal uv mapping : Re: Using png to normal uv mapping Server Time
5 Nov 2024 05:22:11 EST (-0500)
  Re: Using png to normal uv mapping  
From: Warp
Date: 16 Jun 2003 08:45:47
Message: <3eedbbfb@news.povray.org>
Manuel <man### [at] tinit> wrote:
> I try this texture, but it give me a black object:

  Only certain objects support uv-mapping, and some of them require
uv-vectors to work correctly.
  Without seeing how you are using the texture in question it's difficult
to tell what's wrong.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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