POV-Ray : Newsgroups : povray.binaries.images : Grassy Julia Fractal : Re: Grassy Julia Fractal Server Time
13 Aug 2024 05:50:49 EDT (-0400)
  Re: Grassy Julia Fractal  
From: Tek
Date: 15 Jun 2003 09:34:19
Message: <3eec75db$1@news.povray.org>
> About 2 hours for this image at 1600x1200

Correction: more like 7 hours! I read the wrong render time.

--
Tek
http://www.evilsuperbrain.com

"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:3eec7463$1@news.povray.org...
> "Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
> news:3eec2c09$1@news.povray.org...
> > Hm, so that dividing along the length with the texturing
> > trick... Do you use just two triangles per blade, or
> > more? Thats what I couldn't figure out from yer description.
>
> Yup 2 triangles per blade. The texture fades from opaque to transparent on the
u
> axis, and from yellow to green along the v axis. Each blade is mapped with the
> same v value on all corners, to pick the colour of the blade, and with the u
> value setting how opaque it is.
>
> > How fast is it?
>
> About 2 hours for this image at 1600x1200
>
> > And yet to be answered: how many blades
> > are in the currect scene?
>
> 250,000!
> The bliss image rendered a lot quicker even though there were more blades,
> because I created a mesh of 100,000 blades then duplicated it 40 times with
> small random displacements. I couldn't do this on this scene because the
object
> is so complex that it became obvious some of the blades weren't touching it,
so
> this actually has 1 mesh with 500,000 triangles in it!
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.