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Hi!
The following scene doesn't look very nice, because the spheres are
distorted:
camera
{
location z * -3
up y * 0.5
right x * 4
}
light_source { z * -10, rgb 1 }
#declare I = -5;
#while(I <= 5)
sphere { x * I, 0.3 pigment { color rgb 1 } }
#declare I = I + 1;
#end
(Render with "+W800 +H100"!)
I'd like to have a "semiorthographic" camera, i.e. one that is horizontally
orthographic but vertically perspective. This is similar to cylindrical
projection, type 4 ("horizontal cylinder, viewpoint moves along the
cylinder's axis") except that is shouldn't be projected onto a cylinder but
onto a plane.
Does anyone have an idea how to achieve this?
Thank you in advance,
Felix Wiemann
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