|  |  | Hi!
The following scene doesn't look very nice, because the spheres are 
distorted:
camera
 {
 location z * -3
 up y * 0.5
 right x * 4
 }
light_source { z * -10, rgb 1 }
#declare I = -5;
#while(I <= 5)
 sphere { x * I, 0.3 pigment { color rgb 1 } }
 #declare I = I + 1;
#end
(Render with "+W800 +H100"!)
I'd like to have a "semiorthographic" camera, i.e. one that is horizontally 
orthographic but vertically perspective. This is similar to cylindrical 
projection, type 4 ("horizontal cylinder, viewpoint moves along the 
cylinder's axis") except that is shouldn't be projected onto a cylinder but 
onto a plane.
Does anyone have an idea how to achieve this?
Thank you in advance,
Felix Wiemann
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