POV-Ray : Newsgroups : povray.binaries.animations : High Wire BHV WIP : Re: High Wire BHV WIP Server Time
19 Jul 2024 11:25:38 EDT (-0400)
  Re: High Wire BHV WIP  
From: Hugo Asm
Date: 13 Jun 2003 17:41:00
Message: <3eea44ec@news.povray.org>
> Looking at the exported obj file it seems that there is the same number of
> triangles but their orientation is different. The connection of their
patterns
> should be the same but I can't say for sure.

I would be surprised if they aren't the same, because you're skewing the
same character. It's possible that Poser tries to smooth out some joints
after you have applied the BVH motion, thereby making interpolation
troubleful.

Have you seen:
http://news.povray.org/povray.binaries.animations/31438/

I must say, that even if it works and POV-Ray can interpolate the data,
you'll need a few hours of manual work to prepare the files to be read by
the macro I've written in POV-Ray. It's easy, but takes some time because
you have so many keyframes. At the moment, there are unfortunately no way
for POV-Ray macros to work directly on data encapsulated in a mesh2 file.

Regards,
Hugo


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