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> The keyframes are the problem. Every frame is a keyframe
> due to the nature of the BVH file. That's why I got sick of it.
Just curious: Does this mean the triangle faces are connected in different
patterns, for each frame? Otherwise they are compatible, and interpolation
is possible. I've done this recently with a simple POV script. So I'd like
to know, why you say they are all keyframes? I realize they all contain
valuable information about the character, but you probably can - at least-
bump up the framerate to 30 by interpolation without problems, just as long
as the mesh is still the same.
Regards,
Hugo
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