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Edwin Miller <edw### [at] webde> wrote:
> But nevertheless it would be a great feature (in my opinion)
> if POVRAY could do something like skaling an object as a function
> of the coordinates ;-)
It certainly would be nice, but it's not possible because it's not
an affine transformation (even though it might look like it was).
Affine transformations are all those transformation which keep a
straight line straight after the transformation. If the line would be
bent after the transformation, that's just not possible. (And here I'm
talking naturally about the ray we are tracing.)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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