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>Seems Anim8or provides some quirky ways to set up some of this stuff, but
then
> this is not surprising, since the point of POV-Ray is realism, so it is
> designed to calculate most of these things based on the real object
> properties, not discreet definitions, while Anim8or uses these quirky
> things to avoid having to make such calculations in most cases.
Anim8or set up the materials in the same way 3DS Max does (an like a lots of
other modelling programs i think). And 3DS Max can create some very
realistic picture like PovRay :)
I will try some other converters or scripts (from other modellling programs)
in order to see how they convert materials.
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