POV-Ray : Newsgroups : povray.general : OpenGL patch binary available : Re: OpenGL patch binary available Server Time
5 Nov 2024 07:17:09 EST (-0500)
  Re: OpenGL patch binary available  
From: Tim Nikias v2 0
Date: 8 Jun 2003 20:15:36
Message: <3ee3d1a8$1@news.povray.org>
I've had a quick look at it, and it seems that
in most cases, the camera is parsed wrong
for the OpenGL preview. Just try some basic
scenes supplied with POV-Ray, like "Woodbox.pov"
and you'll see it yourself.

Otherwise its pretty nice, though the objects being
supported are a little few, and it seems that macros
pose a problem in some cases. Didn't work properly
for my "Architecture Model" image, which you can
download on my homepage listed below. It doesn't
set the camera correct for the preview, as well as displaying
the pyramids wrong.

Still, if those flaws have been corrected, that'd be nice,
but I think this will only become useful when you actually
have the ability to use the OpenGL preview for camera-
setup or animation preview. Right now, I don't expect anyone
to set a camera wrong and attempt a final render...

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> A pvengine.exe build containing the OpenGL wireframe preview patch
> has been made and is available directly at
> http://www.daylongraphics.com/other/povgl/povglbin.zip
>
>
> Ray Gardener
> Daylon Graphics Ltd.
> "Heightfield modeling perfected"
> http://www.daylongraphics.com
>
>
>


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