Christoph Hormann <chr### [at] gmx de> wrote in message
news:3EE0AE37.2D5006B2@gmx.de...
> The colors are from real trees - i don't think it's too saturated
> (although a lot of trees are more grayish of course) but bark has some
> pretty complicated reflectivity properties and the geometry mostly is
> quite tricky as well (often there is a layered structure leading to pretty
> flat and shiny 'plateaus' between rougher parts).
Yes, bark is usually weathered and smoother on the outside surface, and
darker and rougher in the cracks. I'm still learning POV textures but is it
possible to have a cylindrical or radial gradient? Then you could use a
layered texture & normal map to do the same thing.
Great pic, though!
RG
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