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Hi, I'm still working on some of the tools and information written already,
but I thought I would share with you the source of my interest in
specifically rhombic dodecahedrons. I appreciate the input so far.
In this particular context I am a software engineer + amature woodworker, so
I have built some of these puzzles and as an exercise in learing POVRay by
trying to model the same structures as if they were built by 3D "boards"
rather than the rendering infinitely thin plane or solid object
constructions for simply the purpose of a graphic image.
The basic problems I'm having and trying to learn solutions to are related
rotating objects in more than one plane and determining the exact
coordinates of a face of an object so I can align another object right
there.
Check this site if you have an interest in puzzles, particularly wooden
constructions:
http://johnrausch.com/PuzzleWorld/puz/pennyhedron.htm
"Stephen in Calgary" <signup-without-spam-@shaw.ca> wrote in message
news:3ed9a997$1@news.povray.org...
> I have been working with PovRay for a bit now and have come to a point
where
> I may be spinning my wheels because I hope there is a easy way to
accomplish
> the following that I cannot figure out for myself.
>
> I have an 3D object where the sides are angled to each other and then it
is
> rotated on a couple of axes. Right next to it, I want to place another
> similar object, like bricks stacked in a crooked or non-linear wall. I
can't
> figure out the coordinates or normal of the side of the first object so I
> can place the second object immediately ajacent.
>
> Please tell me there are some simple routines to provide this alignment.
>
> Thanks in advance
>
>
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