POV-Ray : Newsgroups : povray.binaries.animations : Music/Audio sync : Re: Music/Audio sync Server Time
19 Jul 2024 07:24:03 EDT (-0400)
  Re: Music/Audio sync  
From: BillyB
Date: 3 Jun 2003 20:12:06
Message: <3edd3956@news.povray.org>
> If you'd like, I'll send you my MIDI reading code - not a very elegant
> implementation, but if you, like I, can only find cryptic file format
> descriptions on the web it might be of use?

Yes please !
I would be interested in a code base to build on wih all the reading MIDI
stuff done for me.

"Chris Johnson" <chr### [at] chris-jcouk> wrote in message
news:3edcd5ea$1@news.povray.org...
> Rune:
> You're right, the illusion isn't as good as it could be. The vertical
> movement of the sticks is controlled by the equation
e^-abs(time-timeofhit),
> which is a fairly rough-and-ready approximation to the movement of human
> playing. One reason I kept things fairly slow was that I feared that
without
> motion blur, it might look as though the beaters never hit the bars at
all.
> Another thing which might improve it is a slight movement of the bars when
> each beater hits.
>
> Flu:
> Animusic was my inspiration for this :) - see the thread in
> povray.animations. I've only seen "Pipe Dream" in full, where its quite
> clear what's being hit because everything moves with fairly exaggerated
> motions when hit. The only place where the effect falls down slightly, in
my
> opinion, is with the bongos on the stringed instruments and the snare
drum.
> Both of these have a very 'tight' sound, yet the balls fall on them quite
> slowly. This comes back to Rune's point about the timbre of the sounds not
> quite matching the animation.
>
> If you'd like, I'll send you my MIDI reading code - not a very elegant
> implementation, but if you, like I, can only find cryptic file format
> descriptions on the web it might be of use?
>
>
>
>
>
>


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