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hi, i try to make a plastic that has scattering when a lightsource is put
into it (for example in a plastic sphere).
now i tried and tried so many things, but all i get a clear plastic sphere.
can anyone point me my mistake?
this is the code of my plastic media:
#declare Plastic=
material{
texture{
pigment{ rgbt 1 }
finish{
reflection .2
diffuse .5
conserve_energy
}
}
interior{
media{
method 3
scattering {
1, rgb <0,0,1>
extinction 1
}
intervals 2
samples 10
}
ior 1.7
fade_power 2
fade_distance 10
fade_color rgb .5
}
}
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