"ABX" <abx### [at] abxartpl> wrote in message
news:73omdv4t3jo38s0j0hpmb67p893hklsrcm@4ax.com...
> On Mon, 2 Jun 2003 10:29:39 -0400, "Mario" <ant### [at] spamcopnet>
wrote:
> > Hello again!
> >
> > Imagine wheel. Now imagine it cut in half. That is the shape I am
trying to
> > get.
> >
> > I was able to get that shape by using taking the difference of a sphere
and
> > some cubes, but is there an easier way?
>
> intersection{} of sphere{} and plane{} ?
I think that would be more like a hemisphere. What I wanted was a slice of
that. Hmm... like a lemon wedge slice or orange slice
>
> > texture {
> > Glass
> > scale 4 // Scale by the same amount in all
> > }
>
> Out of curriosity what you expect from "scale 4" here ?
I'm not sure....I think that was just copied from code somewhere else. Maybe
something off of the POVRay "Insert" submenu...
> And since all components of difference{} have the same texture you could
apply
> it once at end of difference{} block.
That's good to know! Thanks!
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