|
|
First of all, when you want someone to look at your
scene, you need to supply a working scene, with
a camera, at least one light-source and then
the object.
Then, your "scale 10" at the end can be changed easily
to something like scale .1 or such.
Finally, your blob is positioned awkwardly (why would
something be placed in the region of <1300,100,-1>?).
Most of the time, it is best to model an object on the
origin (<0,0,0>) and then position it later using translate.
Hope this gets you going... :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde
> Tim Nikias v2.0 wrote:
> >That's floating point precision, not a bug,
> >but a well-known issue. Same thing happens
> >to bicubic-patches (though I think with those
> >it only happens when they are too small) and
> >if I'm not mistaken some other objects which
> >make heavy use of floating point operations.
> >
> >Just scale the objects to a working size, which
> >is the only functioning workaround I know of.
> >
> >Regards,
> >Tim
>
> Uh, ok, but could you tell me precisely where to put the scale on a blob
> object, because that example doesn't work fine :)
>
>
> blob { threshold 0.1
> sphere { < 1001.000000 , 301.000000 , -1.000000 > , 50.100000 , 1.0
> texture { pigment { rgbft < 1.000000, 0.050000, 0.000000, 0.5, 0.1 > } }
> finish { phong 1 } }
> sphere { < 1173.000000 , 101.000000 , -101.000000 > , 0.100000 , 1.0
> texture { pigment { rgbft < 0.990000, 0.000000, 1.000000, 0.5, 0.1 > } }
> finish { phong 1 } }
> sphere { < 1173.000000 , 1.000000 , -1.000000 > , 49.900000 , 1.0
> texture { pigment { rgbft < 1.000000, 0.010000, 0.000000, 0.5, 0.1 > } }
> finish { phong 1 } }
> sphere { < 1001.000000 , 101.000000 , -1.000000 > , 50.000000 , 1.0
> texture { pigment { rgbft < 1.000000, 0.060000, 0.000000, 0.5, 0.1 > } }
> finish { phong 1 } }
> sphere { < 1345.000000 , 101.000000 , -1.000000 > , 49.800000 , 1.0
> texture { pigment { rgbft < 1.000000, 0.020000, 0.000000, 0.5, 0.1 > } }
> finish { phong 1 } }
> sphere { < 1173.000000 , 401.000000 , -1.000000 > , 49.600000 , 1.0
> texture { pigment { rgbft < 1.000000, 0.040000, 0.000000, 0.5, 0.1 > } }
> finish { phong 1 } }
> sphere { < 1345.000000 , 301.000000 , -1.000000 > , 49.700000 , 1.0
> texture { pigment { rgbft < 1.000000, 0.030000, 0.000000, 0.5, 0.1 > } }
> finish { phong 1 } }
> scale 10
> }
>
Post a reply to this message
|
|