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That's floating point precision, not a bug,
but a well-known issue. Same thing happens
to bicubic-patches (though I think with those
it only happens when they are too small) and
if I'm not mistaken some other objects which
make heavy use of floating point operations.
Just scale the objects to a working size, which
is the only functioning workaround I know of.
Regards,
Tim
PS: First posts are normally coupled with the
obligatory "reflective Sphere on checkered Plane"
image in povray.binaries.images, which will then
be replied with a bunch of "Welcomes" from
fellow POVers... :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde
> Hello, this is my first post here
>
> I'm currently working with blobs and i've got a problem :
>
> I've got a blob with 6 spheres inside.
> When the radius of the spheres isn't too high, i get a nice effect :
> <a href=http://yeeeeh.free.fr/POV/Picture500.jpg> Picture 1 </a>
>
> But when the radius exceed a certain value, the blob starts to tear
> appart...
> <a href=http://yeeeeh.free.fr/POV/Picture700.jpg> Picture 2 </a>
>
> Does someone know about a way for this not to happen ?
>
>
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