|
|
Ray Gardener <ray### [at] daylongraphicscom> wrote:
> I'm currently investigating development of a
> scanline renderer, because the scenes I need
> to support (landscape scenes) typically contain
> too many objects for efficient raytracing.
Could you profundize on this? What exactly is the difference between
scanline rendering and raytracing which makes the former better for
rendering a huge amount of objects?
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
Post a reply to this message
|
|