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Slashdolt wrote:
> I still don't understand how I should use assumed_gamma. I've read the
> documentation and it seems to conflict with itself.
>
> "For PC systems, the most common display gamma is 2.2, while for scenes
> created on Macintosh systems should use a scene gamma of 1.8. Another gamma
> value that sometimes occurs in scenes is 1.0."
>
> then later it says:
>
> "For new scenes, you should use an assumed gamma value of 1.0 as this models
> how light appears in the real world more realistically."
>
> So is there a preferred setting? I've noticed that with assumed_gamma 1.0,
> I end up having textures with extremely low rgb values (< 0.1), just to get
> the texture dark enough. I've also noticed that the T_Wood textures
> generally look really bad at assumed_gamma 1.0 under most lighting
> conditions.
>
> I've been using higher values recently (around 2.0). Does that mean that
> light is not modelled realistically?
>
Set assumed_gamma to 1.0 in your code. Then set the display_gamma in
your master ini to a corresponding value, usually between 1.8 and 2.2 in
order to get the look you want. Then in theory, everyone else sees the
same thing you do. I use Display_Gamma=1.8 in my ini file
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