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I still don't understand how I should use assumed_gamma. I've read the
documentation and it seems to conflict with itself.
"For PC systems, the most common display gamma is 2.2, while for scenes
created on Macintosh systems should use a scene gamma of 1.8. Another gamma
value that sometimes occurs in scenes is 1.0."
then later it says:
"For new scenes, you should use an assumed gamma value of 1.0 as this models
how light appears in the real world more realistically."
So is there a preferred setting? I've noticed that with assumed_gamma 1.0,
I end up having textures with extremely low rgb values (< 0.1), just to get
the texture dark enough. I've also noticed that the T_Wood textures
generally look really bad at assumed_gamma 1.0 under most lighting
conditions.
I've been using higher values recently (around 2.0). Does that mean that
light is not modelled realistically?
--
Slash
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