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I haven't seen the code you use to produce the waves, but wave height is
equivalent to energy. And since the waves continue to grow behind obstacles
rather unrealistically, it means that your "bookkeeping" of the height has an
error somewhere. Real waves become broader rather than taller, and in some
cases they will spray droplets.
My thought is that if there is too much involved in getting the energy math
right, it may be easier to use logarithms for the height rather than completely
redoing it all, and then the peaks will be severely curtailed instead of growing
so large.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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