POV-Ray : Newsgroups : povray.binaries.images : Sky shader for PovMan ... (18K bu) : Re: Sky shader for PovMan ... (18K bu) Server Time
13 Aug 2024 01:16:42 EDT (-0400)
  Re: Sky shader for PovMan ... (18K bu)  
From: Philippe Debar
Date: 27 May 2003 20:36:28
Message: <3ed4048c@news.povray.org>
Christoph Hormann wrote:
> 
> Gilles Tran wrote:
> 
>>IIRC, Philippe Debar's macro works by creating a faceted sphere and
>>assigning a different texture to each facet, and both operations are quite
>>slow (it's like building a giant bitmap pixel per pixel).
> 
> 
> But it will render fairly fast which is the most important thing (a
> sky_sphere with a image_map pigment could be even faster but this will
> have problems with limited dynamic range with current POV-Ray of course).


Yes, I still have to add a save mesh feature - among many other things. 
Just waiting for RL to slow a little to do that...


Povingly,


Philippe


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