POV-Ray : Newsgroups : povray.general : Rotate to face camera : Re: Rotate to face camera Server Time
5 Nov 2024 07:19:47 EST (-0500)
  Re: Rotate to face camera  
From: Sir Charles W  Shults III
Date: 27 May 2003 01:24:13
Message: <3ed2f67d$1@news.povray.org>
Calculate its perpendicular first.  Any three points define a plane, and
that plane has a perpendicular vector that is often called a "normal".  Rotate
the triangle so that its normal is aimed at the camera location.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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