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I'm not at all sure if this is related to something discussed long ago but
if it is it would be due to trouble with transparency or filtered colors. I
just can't remember if a fix was attempted in 3.5 either, and if so that
making this a different problem. Or there's something else amiss in how
you're scene is done I guess.
----
Well, I checked a simple scene here and didn't see what you described. Only
thing that shows up is the shadow of the sphere, unless no_shadow is added
to remove it. Shouldn't be seeing the shadow though, ideally, so that could
be a bug still.
Here it is to try yourself:
camera {
location <0, .5, -3>
right x*image_width/image_height
look_at 0
}
sky_sphere {
pigment {
gradient y
color_map {
[0 rgb <.7,.8,.9>]
[1 rgb <.2,.4,.8>]
}
}
}
light_source {<-30, 30, -30>,1}
fog {
fog_type 2
distance 5
color <.8,.8,.8>
fog_alt .5
fog_offset -1
}
plane {y,-1 pigment {color rgb <.3,.9,.3>}}
sphere {
0, 1
texture {
pigment {rgbf 1}
}
interior {
media {
emission <.6,.3,.1> // commented or uncommented, same
absorption <.1,.3,.6> // commented or uncommented, same
scattering { // commented or uncommented, same
1,<.6,.3,.1>
}
density {
spherical
density_map {
[.3 rgb 0]
[1 rgb 1]
}
turbulence .5
}
}
}
hollow
// no_shadow
}
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