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Hmm, I've not heard of that restriction, but it's pretty easy to test...
...I did a test with 3 spheres with different reflection values, and the camera
inside a black sphere with transmit 0.1. The reflections showed all of the
details on the HDR image, with no flattening of colours until they hit full
white. So I can't find any limitation on the brightness of reflections:
That was using ML pov, but the same test scene replaced with a very brightly
coloured sky (rgb 20) in standard POV 3.5 also showed no capping of reflections.
--
Tek
http://www.evilsuperbrain.com
"Hugo Asm" <hua### [at] post3 tele dk> wrote in message
news:3ed0ff89@news.povray.org...
> > contrast range should be handled pretty
> > realistically by the HDR
>
> It's still a question of mine. According to the docs, POV uses a limited
> reflection formula that clips values above 1.. I don't know if this was
> changed in MLPOV but I suppose not. If the problem was trivial, it would
> probably already have been solved in the offical POV.
>
> Radiosity supports the HDR range, yes, but reflection?
> Maybe you can test it...
>
> Regards,
> Hugo
>
>
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