POV-Ray : Newsgroups : povray.programming : Using POV to render voxels : Re: Using POV to render voxels Server Time
5 Jul 2024 14:22:29 EDT (-0400)
  Re: Using POV to render voxels  
From: Ben Chambers
Date: 24 May 2003 18:53:47
Message: <3ecff7fb@news.povray.org>
"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cja### [at] netplexaussieorg...
> One possibility is to march through the lattice of voxels covering the
> scene, and for each voxel compute the average of the pigments for each
> object that contains that point. This will lose any infinitely thin
> objects, for those you would need to use raytracing.

Since you need to do raytracing anyway, why not for each ray calculate the
intersections between _all_ objects (not just the nearest), and store them
in a queue?  Then, this queue of intersections could be processed into a
voxel format.

...Chambers


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.