Thorsten Froehlich wrote:
> Hmm, now I see your idea behind this. Unfortunately this won't really
> work because in effectively anything below 0.0000 is pretty much below the
> precision threshold you can reach with double precision floating-point
> numbers for the number of calculations performed by isosurfaces.
>
My experience show that you actually CAN render isosurfaces with a gradient
of less than 0.000 .
The actual output is limited to 3 digits after the decimal point, not 4.
Using something like %g would be appreciated.
> I will see if I can come up with something intelligent to at least make
> the message not show up in such case.
>
No, NOT writing the message is probably a bad idea. Because in my case
a gradient of 0.01 already takes ages to render and I a using values
of 0.0002 and the like.
Wolfgang
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