> sqrt(pi * A) / pi
A is the emitter area, right?
Can you tell me about the origin of this formula?
> To simulate photograph dynamic range compression I think that Gamma should
> be ln(0.5)/ln(0.18) because gray card which reflects 18% of light looks
> half bright.
Ehmm... can you explain more about this?
thx, sorry for boring questions.
Manuel
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