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Gilles Tran wrote:
> In the example, the clear pigment is necessary to make the transparent
> part really transparent. In your case, you need to use your regular
> texture instead.
>
> #declare T_mat=texture{
> image_pattern{ jpeg "mylogo_blackandwhite" interpolate 2}
> // pigment_pattern{image_map{jpeg "mylogo_blackandwhite" interpolate
> 2}} // for more control
> texture_map{
> [0.5 T_MainTexture]
> [0.5 T_Logo]
> }
> }
>
> Of course, if there several logotypes, it may not be very easy... It's
> true that there's no "decal" feature in POV-Ray to do this.
Well, I think I'll try to copy the appropriate part of the mesh, move it
(very) slightly and try to map the image on it - like your description on
your website, so that the mesh itself is completely transparent. I hope
that there are no edges visible when I prevent the object to cast shadows.
Thanks so far,
Andreas
--
http://www.render-zone.com
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