POV-Ray : Newsgroups : povray.general : Image texture with alpha channel in POV? : Re: Image texture with alpha channel in POV? Server Time
5 Nov 2024 09:23:12 EST (-0500)
  Re: Image texture with alpha channel in POV?  
From: Gilles Tran
Date: 18 May 2003 10:58:16
Message: <3ec79f88$1@news.povray.org>

3ec79d05@news.povray.org...
> Hi,
>
> I use Blender for my scenes so the exported output is in mesh2 format. Now
I
> need an (uv-mapped) image texture for a logo, but the finish under that
> should still be visible and it should not be influenced by the texture. Is
> this possible? A TGA-texture with alpha channel doesn't work properly
> because the finish is then invisible, too.

Try an image_pattern, like in this page :
http://www.oyonale.com/ressources/english/xfrog2.htm
This is not exactly the same problem but I guess it should work.

G.


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