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3ec79d05@news.povray.org...
> Hi,
>
> I use Blender for my scenes so the exported output is in mesh2 format. Now
I
> need an (uv-mapped) image texture for a logo, but the finish under that
> should still be visible and it should not be influenced by the texture. Is
> this possible? A TGA-texture with alpha channel doesn't work properly
> because the finish is then invisible, too.
Try an image_pattern, like in this page :
http://www.oyonale.com/ressources/english/xfrog2.htm
This is not exactly the same problem but I guess it should work.
G.
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