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Hi,
I use Blender for my scenes so the exported output is in mesh2 format. Now I
need an (uv-mapped) image texture for a logo, but the finish under that
should still be visible and it should not be influenced by the texture. Is
this possible? A TGA-texture with alpha channel doesn't work properly
because the finish is then invisible, too.
Regards,
Andreas
--
http://www.render-zone.com
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