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Sir Charles W. Shults III wrote:
> A hybrid of the two might also work- little cylinders from point
> to point with a sphere at each point.
Yes, this works relatively well, and is very easy to implement.
What works better though is a smooth mesh object, generated on the fly,
but this is slightly more difficult to implement. (Not very hard
though.)
I've tried both, and the mesh renders way faster while being more smooth
at the same time (because you can afford many more segments).
Rune
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3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated Oct 19)
POV-Ray Ring: http://webring.povray.co.uk
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