POV-Ray : Newsgroups : povray.general : Rendering texture for use in SkySphere : Re: Rendering texture for use in SkySphere Server Time
5 Nov 2024 09:26:28 EST (-0500)
  Re: Rendering texture for use in SkySphere  
From: Warp
Date: 15 May 2003 10:13:30
Message: <3ec3a08a@news.povray.org>
Xilo Musimene <xil### [at] hotpopcom> wrote:
> Will post images to p.b.images...

  It's strange that I don't see such deformations in my program.
  Perhaps I will post some images as well...

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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