Tek wrote:
> Wow. That looks fantastic. You should try it with a dense scattering media
> to make it look like some kind of lobster-shaped cloud! :)
Yeah, one should get something like a isosurface (actually I have tried to
render it as isosurface as well but the trilinear interpolation gets
visible if you render the funciton directly.)
>
> Where do you get df3 data from and how do you use it in povray? I'm quite
> keen to try this myself.
I got the file as .dat from my prof and converted it to df3. The data is
used as density of the scattering (and a bit emitting).
- micha
--
POV-Ray Objects Collection: http://objects.povworld.org
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