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> > Is there need for much more detail?
> Usually more details - better ;)
Yeah, I'll work on that. It looks a bit flat, if I manage to get better
depth in the image it might help as well. Perhaps doing some manual painting
on the image_map will make it look better too.
> > When I had two such greyscale maps, I used them as height_fields and
> > positioned them together with the temporary csg sun, then I did another
> > orthographic shot and saved the last heightfield.
> Maybe it's better to have the whole scene and apply that gradient texture
> to all objects (?) This way you don't loose heightfield quality. The only
> problem can arise here - a lack of memory for the herd of horses :)
As I'm only in the early tests I did it this way because it was much
quicker. It's also much easier to tweak the gradient texture when you know
the exact size of the object. But if I save the first height_fields in
resolution 3000x3000, it should be enough, no? That'll take a lot of memory
too, though..
-Peter
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