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And if, like me, you happen to be using a mesh2 object that you converted
using 3dwin, you must remember to remove the uv_mapping keyword from the
object declaration. ;)
Gena, I know I read somewhere that you published a somehow faster
version of Tomtree or something to that effect. But I can no longer
find where you referred to it or where it is. Could you remind me where
you put it?
Thanks, Jim
PS. your -z gradient pigment thingy has given me an idea for the next
IRTC round.
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