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Hugo Asm <hua### [at] post3teledk> wrote in message
news:3eb8fa37@news.povray.org...
>
> I hope, I can help. I'll post the code in "povray.binaries.scene-files"
> shortly. Let me know if you have any questions.
>
> You need a mesh2 output from "Art of Illusion", and unfortunately it needs
a
> little manual work, to convert the data into a set of array's, needed for
> the macro to work. You need to do this, each time you import a new mesh.
> This is because Pov-Ray has limited capabilities to handle text input. I'm
> thinking about discussing the issue with the POV-Team, but I guess they're
> not easily convinced. Who knows, but I'll need them to make the C++ code.
>
This works very well! The editing required to convert a mesh was very
simple. The animation is just a mesh I had laying around from my earlier
tests. This will be most helpful. I am thiking about writing something to
automate the conversion proccess. I think I can do it in SDL. I'll also
fix the macro to handle UV coords.
Thank you for the help!
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Attachments:
Download 'bug.avi.dat' (137 KB)
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