|
![](/i/fill.gif) |
"Thorsten Froehlich" <tho### [at] trf de> wrote in message
news:3eb165da$1@news.povray.org...
> In article <3eb15e33@news.povray.org> , "Shay" <sah### [at] simcoparts com> wrote:
>
> > Would it be possible/easy to compile a version of Povray which uses 16
> > bit floats?
>
> There is no 16 bit float format supported by any existing hardware,
Sure, they're called GPU's :) At CGShaders.org, there's even a raytraced
pixel shader, though you have to compile it separately for each scene.
...Chambers
Post a reply to this message
|
![](/i/fill.gif) |