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I used a old book of mechanic from the college and the Newton's laws. I was
looking on the site of Christoph Hormann for the classification of the
algorithms. As I'm not engineer, I didn't distinction between Euler or HEUN
methods. but I think that it is Euler method.
When you're talking about Time Step, are You talking of Time STeps in
SimPOV? I didn't
used Christoph's SimPov, just because I didn't saw his site. This is well
done.
In my case, time step was relativ to others values.
I guess those consideration are really interreting. I'm planning making some
courses in mechanical engineering. Quite different from architecture.
"JWV" <jwv|at|planet.nl> wrote in message news:3eb15f27$1@news.povray.org...
> Those
> > simulations are done in real time. For this anim, it tooks nearly 5s by
> > frames. But the simulation of gravity is done in real time. I obtain
> nearly
> > 30f/s.
>
> thats impressive i think. (are you using Euler, and if so, how big are you
> time steps?)
> JWV
>
> news:3eb15151$1@news.povray.org...
> > This is because I'm working on a real time system and I coded changes
> > between colors on each frames to see clearly the refresh rate. Those
> > simulations are done in real time. For this anim, it tooks nearly 5s by
> > frames. But the simulation of gravity is done in real time. I obtain
> nearly
> > 30f/s.
> >
> > We could think about a bullet passing through a skull, but I prefer
> thinknig
> > of a worm eating an apple. Or a worm eating the space inside a volume to
> > form an architectural space.
> >
> >
> >
> > "JWV" <jwv|at|planet.nl> wrote in message
> news:3eb0d2bb$1@news.povray.org...
> > > looks usefull, especialy to animate bullets going trough something.
But
> > why
> > > is the image so "flickering"?
> > >
> > > news:3eb0a47e@news.povray.org...
> > > >
> > > > --------------( oo )--------------
> > > > This is a volumetric substraction.
> > > > --------------( oo )--------------
> > > >
> > > >
> > > >
> > >
> > >
> >
> >
>
>
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