POV-Ray : Newsgroups : povray.binaries.animations : Substraction : Re: Substraction Server Time
19 Jul 2024 07:27:45 EDT (-0400)
  Re: Substraction  
From: JWV
Date: 1 May 2003 13:53:43
Message: <3eb15f27$1@news.povray.org>
Those
> simulations are done in real time. For this anim, it tooks nearly 5s by
> frames. But the simulation of gravity is done in real time. I obtain
nearly
> 30f/s.

thats impressive i think. (are you using Euler, and if so, how big are you
time steps?)
JWV


news:3eb15151$1@news.povray.org...
> This is because I'm working on a real time system and I coded changes
> between colors on each frames to see clearly the refresh rate. Those
> simulations are done in real time. For this anim, it tooks nearly 5s by
> frames. But the simulation of gravity is done in real time. I obtain
nearly
> 30f/s.
>
> We could think about a bullet passing through a skull, but I prefer
thinknig
> of a worm eating an apple. Or a worm eating the space inside a volume to
> form an architectural space.
>
>
>
> "JWV" <jwv|at|planet.nl> wrote in message
news:3eb0d2bb$1@news.povray.org...
> > looks usefull, especialy to animate bullets going trough something. But
> why
> > is the image so "flickering"?
> >

> > news:3eb0a47e@news.povray.org...
> > >
> > > --------------( oo )--------------
> > > This is a volumetric substraction.
> > > --------------( oo )--------------

> > >
> > >
> > >
> >
> >
>
>


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