POV-Ray : Newsgroups : povray.binaries.animations : another demo - fish (605k) : Re: another demo - fish (605k) Server Time
19 Jul 2024 15:18:51 EDT (-0400)
  Re: another demo - fish (605k)  
From: BillyB
Date: 29 Apr 2003 17:46:38
Message: <3eaef2be@news.povray.org>
> The fish's tail in the left and right eye seems to be in different
> positions, like the left and right aren't quite synchronized with each
> other.

OK Greg,
you caught me out, its just the AVI twice, with a delay between them.
I have a version of the AVI maker that does render stuff properly but I do
not really have a good animation to try it on.

Did you see it in 3d ok ?

Might make a post soon.

BB


"Greg Edwards" <edw### [at] hotmailcomremovethis> wrote in message
news:1vv### [at] 40tudenet...
> On Fri, 25 Apr 2003 00:10:09 +0100, BillyB wrote:
>
> > Oooooh!
> >
> > I was playing with a steriogram AVI thingy and then I realised any
panning
> > video would work.
> > Your fish was just the thing to try it on.
> > I do hope you do not mind.
> >
> > Unfortunatly I had to sacrifice quality for the 3D effect. The avi's
need to
> > be physically about an inch in size. (about half the  distance between
your
> > eyes.) Then the frames have to be tinkered with to make the 3d effect.
> >
> > You will have to tinker with your screen res and player size to
reproduce
> > the correct phisical size. The total width of both frames needs to be
around
> > about the  distance between your eyes.
> >
> > To make them work I found the best thing was to place a piece of card at
> > right angles to your screen along the join between the two halves. Then
> > place your nose along the card so you can see one half with one eye on
one
> > side of the card and the other side with the other eye. About six inches
> > away from the screen.
> >
> > (OK, I admit, did not use a carfully crafted piece of card. I used an
junk
> > mail envelope. Works best with the junk still in it for stiffness.)
> >
> > Ta BB
> >
> > "Kitsune_e" <kit### [at] hotmailcom> wrote in message
> > news:3e99c005@news.povray.org...
> >> This is something I finished a while ago.  I just did it to practice
> >> animating, so there are many small errors.  Also the spline I used to
move
> >> the fish has one weird spot in it.
> >>
> >> Actualy in this video I tried to do my uv_mapped povray texture trick,
but
> > I
> >> wound up doing this instead.  It is a grey UV image with a transperant
> > slope
> >> maped texture over it.  also I added some irid to give subtler pigment
> >> shades.  It worked better then I expected.
> >>
> >>
> >>
> >>
> >>
>
> The fish's tail in the left and right eye seems to be in different
> positions, like the left and right aren't quite synchronized with each
> other.
>
> --
> light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
> 20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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