POV-Ray : Newsgroups : povray.binaries.animations : new system (divx 19k) : Re: new system (divx 19k) Server Time
19 Jul 2024 07:26:36 EDT (-0400)
  Re: new system (divx 19k)  
From: Alastair Murray
Date: 29 Apr 2003 13:55:17
Message: <3eaebc85$1@news.povray.org>
My god, that is one tiny video.

And just out of curiosity, why is it a bad thing that's it's written in
Java?  Ok, so it may be slightly slower than natively compiled code in these
circumstances, but it's only the modeller - you're presumably using POV-Ray
as your renderer (which is where all the CPU time will be going).  If the
program does the job it's supposed to does it really matter what language it
was written in?  (And you presumably already have a JVM installed as you've
tried this out).

Sorry, apparantly I was in the mood for a rant.  :S  No offense intended or
anything...  And btw, yes, I do write programs in Java, as well as a few
other languages.

Anyway, I say again:  My god, that is one tiny Video.

Alastair Murray


"Kitsune_e" <kit### [at] hotmailcom> wrote in message
news:3eadc568@news.povray.org...
> I've taken some time, done some research, and download way too many files
> over the past few days.  The bigest change so far is the system I use for
> animating meshes.  My evaluation copy of milkshape expired, and I couldn't
> reinstall and make it work, and so I had to search out another application
> for creating animations.  I found two candidates: Blender3d and Art of
> Illusion (AOI).
>
> Blender it turns out has a very powerful and intuitive animation system...
> Unfortunatly the rest of the interface goes out of its way to hide from
the
> user, and I have to go through a large number of steps to get content into
> or out of Blender.
>
> Art of Illusion is fairly new (one strike), and is writen in Java (two
> strikes).  Luckily it is not terribly difficult to use, and has direct
> Povray 3.5 export!  The animation system is functional (it even has some
> neat features), but it doesn't feel fully finished.  It is difficult to
> setup you bones correctly, and it is hard to control how the bones move.
> Despite this though AOI seems to be my best option for the time being.
>
> Anyway about the animation, the other night I was watching a movie, and in
> one part their were glowing worms.  Like any good Povrayer I looked at
them,
> and said to myself "I can make those!"  And so I did.  The worm has media
in
> it, and has a media glow around it.  The animation has six keyframes, but
no
> interpolation as The only macro I have seen for mesh interpolation is only
> good for mesh... not mesh2.
>
>
>


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