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Yes, I am saying it should look less rounded. When rendered the glass
appears very thick, as if it becomes a little thicker near the rim, which is
not true of a real glass, actually the opposite is true. I have seen this
as an artifact when I render glasses modeled in sPatch or Hammapatch.
How did you model these?
Harold
"Fernando Gonzalez del Cueto" <fgd### [at] hotmail com> wrote in message
news:3ead9ba2$1@news.povray.org...
> Hi Harold,
>
> Perhaps I'm not understanding you very well, because according to me, the
> outer rim is quite rounded. Or perhaps you're saying that it should be
less
> smooth? Or even more rounded?
>
> Thanks for your comments!
>
> Fernando.
>
> news:3ead45f7$1@news.povray.org...
> >
> > Great! Wonderful job on modeling the cut glass.
> > I like this a lot and it makes good use of POV-Ray's
> > capabilities. I would say, not as a criticism, but
> > observation, that the caustics seem too bright, too
> > intense. However, that may be intentional. Another
> > point is that this type of glass has a more sharply
> > defined outer rim. I have noticed that it is not easy to
> > model with something like sPatch or Hammapatch.
> > I think the rim needs to be modeled
> > _
> > / \
> >
> > with two points close together rather than
> >
> > /\
> >
> > with one point, because of the way spline patch
> > normals are rendered. Although, I have not tried
> > this yet.
> >
> > Harold
>
>
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