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>
> Sounds good. It would be great if the master program would run on several
> platforms of course. I know this is probably more work but when you
> distribute a long render you will want to run the master on a stable
> machine that can run permanently - and this is often not a windows
> machine...
>
I agree :) I would like to have it run on other platforms. Much of my
program is generically coded in C++, and should be portable. However, the
major stumbling block to portability is with regard to threading and
processes. Win32 has no native implementation of pthreads. However, I
recently found this library. http://sources.redhat.com/pthreads-win32/ Have
you heard anything good about it?
Also, I'm not sure what a platform independant way to start external
programs as processes would be. _execve() ?
>
> You should try the benchmark and balcony scenes in the 'advanced'
> directory. The 'advanced/blocks/stackerday.pov' scene might also be good
> for testing handling of radiosity although it does not use pretrace which
> is somewhat atypical for radiosity scenes.
>
> It would particularly be important to take care that it works correctly
> for large size renders.
>
>
What are your opinions on how a program should correctly handle large size
renders, Christoph (and others)?
Thanks,
George
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