POV-Ray : Newsgroups : povray.binaries.images : Glasses : Re: Glasses Server Time
13 Aug 2024 05:45:09 EDT (-0400)
  Re: Glasses  
From: Fernando Gonzalez del Cueto
Date: 28 Apr 2003 17:22:42
Message: <3ead9ba2$1@news.povray.org>
Hi Harold,

Perhaps I'm not understanding you very well, because according to me, the
outer rim is quite rounded. Or perhaps you're saying that it should be less
smooth? Or even more rounded?

Thanks for your comments!

Fernando.


news:3ead45f7$1@news.povray.org...
>
> Great! Wonderful job on modeling the cut glass.
> I like this a lot and it makes good use of POV-Ray's
> capabilities. I would say, not as a criticism, but
> observation, that the caustics seem too bright, too
> intense. However, that may be intentional. Another
> point is that this type of glass has a more sharply
> defined outer rim. I have noticed that it is not easy to
> model with something like sPatch or Hammapatch.
> I think the rim needs to be modeled
>  _
> /  \
>
> with two points close together rather than
>
> /\
>
> with one point, because of the way spline patch
> normals are rendered. Although, I have not tried
> this yet.
>
> Harold


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.