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Great! Wonderful job on modeling the cut glass.
I like this a lot and it makes good use of POV-Ray's
capabilities. I would say, not as a criticism, but
observation, that the caustics seem too bright, too
intense. However, that may be intentional. Another
point is that this type of glass has a more sharply
defined outer rim. I have noticed that it is not easy to
model with something like sPatch or Hammapatch.
I think the rim needs to be modeled
_
/ \
with two points close together rather than
/\
with one point, because of the way spline patch
normals are rendered. Although, I have not tried
this yet.
Harold
"Fernando Gonzalez del Cueto" <fgd### [at] hotmail com> wrote in message
news:3ead3db1@news.povray.org...
> I made this scene some months ago, and decided to re-render it with higher
> settings and different textures and tweakings.
>
> It has some focal blur, I might retry it with a higher focal blur.
>
> Time to render 29 hours.
>
> I hope you like it. Comments/suggestions are welcomed.
>
> Fernando.
>
>
>
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