POV-Ray : Newsgroups : povray.unofficial.patches : Direct Ray Tracing of Displacement Mapped Triangles : Re: Direct Ray Tracing of Displacement Mapped Triangles Server Time
5 Jul 2024 09:43:28 EDT (-0400)
  Re: Direct Ray Tracing of Displacement Mapped Triangles  
From: Wolfgang Wieser
Date: 27 Apr 2003 18:32:20
Message: <3eac5a73@news.povray.org>
> Guess I should have put a decimal place in there :) 1.30 million.
>
Ah, allright. 

> What's really going to blow you away is that I have 2000 copies
> of those 1.3 million triangles in my scene. You do the math....
>  
The meshes internally use refernece counting. 
There is little overhead copying a mesh because they share the data. 

Wolfgang


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