In article <3eabfca7@news.povray.org> , Wolfgang Wieser <wwi### [at] gmx de>
wrote:
> What about 1 byte per triangle?
>
> It only works for planets with 2 byte height info with the height
> info being the height difference to a sphere surface.
Why do you use a mesh if you want a height field??? You can already do what
you suggest easily with POV-Ray 3.5 using an isosurface and an image map
pattern!
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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