POV-Ray : Newsgroups : povray.unofficial.patches : Direct Ray Tracing of Displacement Mapped Triangles : Re: Direct Ray Tracing of Displacement Mapped Triangles Server Time
5 Jul 2024 11:02:43 EDT (-0400)
  Re: Direct Ray Tracing of Displacement Mapped Triangles  
From: Thorsten Froehlich
Date: 27 Apr 2003 14:31:01
Message: <3eac21e5@news.povray.org>
In article <3eabfca7@news.povray.org> , Wolfgang Wieser <wwi### [at] gmxde>  
wrote:

> What about 1 byte per triangle?
>
> It only works for planets with 2 byte height info with the height
> info being the height difference to a sphere surface.

Why do you use a mesh if you want a height field???  You can already do what
you suggest easily with POV-Ray 3.5 using an isosurface and an image map
pattern!

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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