POV-Ray : Newsgroups : povray.unofficial.patches : Direct Ray Tracing of Displacement Mapped Triangles : Re: Direct Ray Tracing of Displacement Mapped Triangles Server Time
3 Jul 2024 01:51:50 EDT (-0400)
  Re: Direct Ray Tracing of Displacement Mapped Triangles  
From: Wolfgang Wieser
Date: 27 Apr 2003 12:27:47
Message: <3eac0502@news.povray.org>
Christopher James Huff wrote:

>> I was talking about culling as a technique to keep the mesh include file
>> small. Because if you have a 100 million triangle mesh of a planet but
>> only see 5% of them, you can try and do viewport culling -- otherwise
>> the mesh will not fit into memory.
> 
> That's still holding 5 million triangles, and breaking things like
> reflections. You don't seem to get it...that is an example of setting up
> the scene wrong. You are using a much higher resolution mesh than you
> need.
> 
Okay, then please give me your advice: How should I set up the scene 
correctly? I'll do just that and we'll see if it looks nice. 

I want to animate a space ship which flies to a planet, along a valley 
in the topography and back up into space. 

Wolfgang


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