3eabac92@news.povray.org...
> Marc Jacquier <jac### [at] wanadoofr> wrote:
> > You could try splitting your ring in inside and outside parts unsing a
> > difference and an intersection with a cylinder, then apply the
normal_map
> > only on the inside part.
>
> That's not necessary. It's enough to apply the texture containing the
> text to the cylinder and the other texture to the torus. (The texture in
> the cylinder may need inverting (scale <-1,1,-1> or whatever) because
> it will be in the inner surface of the cylinder.)
D'oh!
Yes of course! :-)
I'd better wait I'm completely awake before I reply posts: I missed the
torus/cylinder difference.
Marc
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