POV-Ray : Newsgroups : povray.binaries.animations : Maze generation - maze-10x10.gif : Re: Maze generation - maze-10x10.gif Server Time
19 Jul 2024 07:31:01 EDT (-0400)
  Re: Maze generation - maze-10x10.gif  
From:
Date: 26 Apr 2003 18:36:40
Message: <3eab09f8@news.povray.org>
Wow! I was just thinking making a Maze. some of my friends have won a
contest to build a real scale maze. They ask me to make a model of that
maze. I was just looking how could explain the rules. I'm planning to make
this model this summer.

Maybe I should send some pictures of the building process.





>
> >It's very good Peter, but there are no entry or exit points.
>
> That's right, you're doomed to seek forever :)
>
> Seriously, it's all a single maze so the entry and exit points can be
> any two points in the maze or on the walls.
>
> >How are the paths determined?
>
> "Prim's Algorithm
>
> "1. Maintain three sets of cells: IN, OUT, and FRONTIER.  Initially,
> choose one cell at random and place it in IN.  Place all of the cell's
> neighbors in FRONTIER and all remaining cells in OUT.
>
> "2. While FRONTIER is not empty do the following:  Remove one cell at
> random from FRONTIER and place it in IN.  If the cell has any
> neighbors in OUT, remove them from OUT and place them in FRONTIER.
> The cell is guaranteed to have at least one neighbor in IN (otherwise
> it would not have been in FRONTIER); pick one such neighbor at random
> and connect it to the new cell (ie knock out a wall)."
>
>
> Peter Popov ICQ : 15002700
> Personal e-mail : pet### [at] vipbg
> TAG      e-mail : pet### [at] tagpovrayorg


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